We make ICAEN’s educational game for the EUSEW 2020 into virtual
This year the European Week of Sustainable Energy has had to be held virtually. A campaign that aims to raise awareness in society about the need to act on issues such as energy efficiency.
The Catalan Energy Institute of the Generalitat de Catalunya programmed different online activities. One of them was the Hello Watty game, a didactic proposal that was already used at schools and children, and which had to be turned into a video game. We take care of “saving Wattys” from home, distinguishing efficient actions from non-efficient ones. An example of the use of gamification for learning and outreach